Samsung Living World/ 2005-06

Samsung and Adobe collaborated on uGo, an adaptive user interface that needed to feel personal and context-aware on the home screen. The goal was to move beyond static wallpapers toward an interface that responded to location and time of day.

I led envisioning and prototyping a main screen that displayed landmark imagery based on the user's location, with graphics and animations adjusted in real time for day and night. Using Adobe AIR, I designed attention-getting animations for missed calls and alerts while supporting engineers through production.

The final product delivered a clearer, more usable adaptive home experience and established a disciplined process for moving experimental UI concepts into production with cross-functional teams.