Seedly/ 2017

Seedly began from a simple observation at home: my son was excited about planting and wanted to carry a seed like a small personal object. That moment led to a larger design question in 2017: how could a wearable product make early plant care engaging for children while introducing ideas of sustainability.

As part of the development team, I helped shape Seedly as a wearable necklace connected to a guided care experience. Children could name a seed, track growth, and receive reminders for key actions such as watering and sunlight exposure. The interaction model also included a map-based view so young users could see progress and connect with other children growing plants in their community.

The result was a concept that combined emotional attachment, daily care behavior, and environmental learning in one product story. It encouraged responsibility through small repeatable actions and showed how interaction design could support long-term habits, even in a playful format for children.