Air Harp/ 2016

Air Harp began from an interest in improvised music, where sound is shaped in real time rather than pre-composed. I wanted to build an interactive instrument that could respond to gestures and translate live sound processing into both visual and acoustic output.

I developed this work in an interactive design course at SCAD using Processing and Leap Motion. The system focused on real-time input, gesture-based control, and spectral sound processing methods for analyzing and converting audio signals into visual behavior.

The result was a playable audiovisual application that connected movement, sound, and image in a direct way. The project also established a practical foundation for my later work in interaction-driven music and visually oriented digital instruments.