Interactive Wall Art Experience/ 2018

This project was developed during my MFA period, when I was studying how interactive media could transform a static interior wall into a participatory environment. In 2018, accessible real-time body tracking for independent installations often relied on Kinect-era workflows, so the goal was to build a practical system that could run reliably in a public setting while still feeling expressive.

The main implementation used Kinect 1.0 as the primary sensor with an interaction pipeline built in Unity and C#. In parallel, I used Leap Motion, Processing, and openFrameworks as exploratory tools to test gesture behavior and visual response patterns before integrating ideas into the installation workflow. Body movement data and external audio input were mapped to parameters such as particle motion, scene transitions, and reactive effects across the wall composition. A major part of the process was tuning thresholds and interaction ranges so the experience remained responsive and legible for different users.

The final installation turned the wall into a real-time audiovisual surface that responded to presence, gesture, and sound without requiring instructions. Beyond the outcome itself, this project marked an important stage in my growth as a designer-developer, where I began combining spatial interaction design with hands-on technical implementation.